![]() It's simple but effective, and backed by atmospheric music.Įach time you click one, a short scene plays out, told in text but in some imaginative ways. The web and an example of a desktop-style interaction scene. Watch on YouTube A launch teaser for Closed Hands. What's important are the stories around it, the stories of the five people: a journalist covering the event a shop worker turned eye-witness a racist middle-aged man a lady working for police intelligence and the father of the boy linked with the terror attack. The missing middle is the bomb, the event from which all events spiral, but it's not dwelled upon. The game begins with five rectangular blocks surrounding an invisible centre, like a spider's web without a spider on. Closed Hands, in a sense, represents his answers, and so much of his personal experience can be felt across the game. Questions Hett sought to answer as he became swept up in the aftermath of the event, speaking at schools, speaking to the press, and finding himself in the public eye. This game is the culmination of years of many smaller projects and knee-jerk experimentation as he processed why.īut it's not anger that fuels this game, it's questions. Closed Hands is created by Dan Hett, a man who lost his brother in the Manchester arena bombing in 2017. ![]() ![]() Closed Hands is a game about understanding.Īnd to understand it, you need to understand a bit about where it comes from. It's about context and about how they got to that point in the first place. It's about the years before and the years after. But it's also about the society they live in. Closed Hands is a game about a fictional terror attack, a bomb, and about how the lives of five unconnected strangers become connected by it. ![]()
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